RedactedLabs presents

Deadfall

A brutal open world survival game about bad ground, worse weather, and the people still crawling through it.

Scavenge what you can. Carry what matters. Leave before the dark makes the decision for you.

deadfall/statusin development
Game
Brutal open world survival
Studio
RedactedLabs
Focus
Scavenging, risk, injury, exposure
Media
Not public yet

The game

Deadfall is not about feeling safe.

The world is open, but it is not generous. Routes matter. Weather matters. Noise matters. A full bag does not help if you cannot make it back.

Stay alive

Cold, hunger, wounds, bad calls, and other survivors all matter. Deadfall is built around pressure that keeps stacking.

Move light

Every trip out should feel like a decision. What you carry, what you leave, and how far you push.

Trust nobody

The world does not care if you are solo, friendly, geared, or bleeding out in the dark.

Direction

A survival game with dirt under its nails.

Deadfall is being built around tension, scarcity, and consequence. The goal is a world that feels hostile before anything attacks you.

  • Open world survival game.
  • Built by RedactedLabs.
  • No public screenshots yet.
  • No trailer yet.
  • No release date until it is real.

Want to track development?

Updates will stay plain. No fake roadmaps. No placeholder hype. When something is ready to show, it goes here.

Updates