World
Bad country. Worse choices.
Deadfall is not being built as a clean playground. It is a place you cross because you have to. Shelter is temporary. Noise travels. The wrong shortcut can ruin the whole run.
World notes
These are direction notes, not a feature promise list. The shape of the game will stay public as it becomes solid.
- Places should feel used, stripped, and dangerous.
- Safe routes should become habits players are scared to break.
- Landmarks matter when the map does not hold your hand.
- Weather and time of day should change what a good plan looks like.
- The world should punish panic without needing cheap tricks.